It offers a fully featured character leveling system, randomized dungeons, hordes of monsters, and gobs of great loot. Set in the mining town of Torchlight, players will adventure to uncover the mysteries of the Ember mines. Torchlight is an action role-playing-game for the PC made by the creators of Diablo, Fate, and the never-released Mythos among other games. More choices, better effects, and your pet will still make the run to town to sell your loot so you don’t have to. These popular features make their return in Torchlight II in improved form. You'll keep all of the skills, gold, and gear you worked so hard for! Once you've beaten Torchlight II's primary campaign, you can start again with the same character for a significantly greater challenge. In New Game Plus, the game's not over until you say it is. Our level randomization ensures new layouts, paths, loot, and monsters every time you play. We're not only in the town of Torchlight anymore! Explore vast overland areas and multiple hub towns, fight through rain, snow, day and night. Or use GUTS, the Torchlight II editor, to create and share your work with the entire world NEW GAME PLUS In New Game Plus, the game's not over until you say it is. Choose from over a thousand mods and bend the game to your will. This intuitive interface ensures you can focus on playing the game the way you want to. Torchlight II supports Steam Workshop, allowing for automatic mod subscription and synchronization. Torchlight II boasts a new and improved user interface, designed to be easier than ever for new players to pick up and play. Have your friends download the same mod and play together. TorchED, the Torchlight II editor, will give players the ability to create their own mods, adding even more content to the world. All new skills and loot give loads of opportunity for unique character builds. Each class can be played as either male or female, with customized cosmetic features and looks to make each individual character stand out. Players will create and customize a character from one of four brand new classes. And, as always, you can play single-player offline as well. Our new matchmaking service lets you find friends, start new games, and join existing games. Play co-op with your friends via LAN or over the Internet for free. The ironclad powerhouse of the Imperial frontier! So without further ado, here's a quick outline of the new Torchlight II character classes, features, screenshots, etc!Ī two-fisted barbarian from the frozen north! I will be keeping this thread updated for the remainder of the beta, switch it around to the main thread around release time, and hopefully those who are also waiting for the game release can add any of their input, discuss it here, or anything else that comes to mind. Along with that, we really wanted it to look barren, harsh, and completely alien.I'm playing the Torchlight II Beta! I'm really excited for this game release, probably the only one coming out in summer that I'm very excited for. This tileset had to look chaotic, organic, and make you forget about the grid. Everything is built on a grid, and in some tilesets it's very apparent (as much as we tried to disguise it). We wanted it to feel as organic as possible and as dissimilar as we could make it to the other tilesets. So, the main idea was to go "into the portal" and visit the NetherRealm. Tell us about the NetherRealm tileset - what's the inspiration? Well, we had a very small taste of it in Torchlight II, and certainly hints of what that realm might look like, but we never crossed over, so to speak. Also, my Mom tells me Grandma wouldn't let her say "guts" as a kid, which I've always found amusing. I mostly wanted to differentiate the new version from the last and I like the mental image of being elbows-deep in the guts of the game when you use the editor. Runic Games has released a new version of their game editor GUTS (which was. I also enjoyed the Nickelodeon show and dream of owning a piece of the Aggro Crag. Torchlight II is a 2012 action role-playing game developed by Runic Games. Although later I think I was playing Shao-Lin's Road on the cocktail cabinet in the office and was amused by the protagonist saying "GUTS!" at the end of each level while flexing. The dry and boring story is that we compile the game source as a DLL for the editor which was originally called "core.dll" but that was confusing because we had another class called "core" so I changed the name to "editorguts.dll" at some point. We started this project with "TorchED" which was used for Torchlight, but we've made a large number of improvements and additions for GUTS. We use 3D Studio Max, Photoshop, and whatever Matt uses down in California for those. Pretty much the only things we don't use it for are model, animation, 2D art/texture, and music/sound creation. We use it to make most things in the game - Levels, skills, classes, monsters, items, spawn classes, balance curves, UI, etc. Tell us about GUTS! Does it stand for anything? How did that name come about? GUTS is the new version of our content editor we used to create all the content for Torchlight II.
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